M:tG card similarity search
1W · Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Lukamina, Scorpion Form | 2BG | Legendary Creature — Scorpion Druid | Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
| Grave Servitude | 1B | Enchantment — Aura | You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. |
| Azusa, Lost but Seeking | 2G | Legendary Creature — Human Monk | You may play two additional lands on each of your turns. 1/2 |
| Dead Ringers | 4B | Sorcery | Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. |
| Molten Influence | 1R | Instant | Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them. |
| Berg Strider | 4U | Snow Creature — Giant Wizard | When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.) 4/4 |
| Fifty Feet of Rope | 1 | Artifact | Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
| Cast into the Fire | 1R | Instant | Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact. |
| Seek the Beast | 1R | Instant — Adventure | Exile the top two cards of your library. Until your next end step, you may play those cards. |