Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Samite Herbalist

1W · Creature — Human Cleric

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1

Similar cards

Color identity:
NameManaTypeText
Reality Smasher 4CCreature — Eldrazi ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5
Ancient Cornucopia 2GArtifact Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. {T}: Add one mana of any color.
Selvala, Explorer Returned 1GWLegendary Creature — Elf Scout Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. 2/4
Sweatworks Brawler 3RCreature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3
Patron of the Nezumi 5BBLegendary Creature — Spirit Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6
Scion of the Swarm 3BBCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
Quintorius Kand 3RWLegendary Planeswalker — Quintorius Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn. Loyalty 4
Vampire Slayer 1WCreature — Human Soldier Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
Tyrannize 3B/RB/RSorcery Target player discards their hand unless they pay 7 life.
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Page 222