M:tG card similarity search
2W · Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Name | Mana | Type | Text |
---|---|---|---|
Divine Light | W | Sorcery | Prevent all damage that would be dealt this turn to creatures you control. |
Scarecrow | 5 | Artifact Creature — Scarecrow | {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2 |
Safe Passage | 2W | Instant | Prevent all damage that would be dealt to you and creatures you control this turn. |
Desert Nomads | 2R | Creature — Human Nomad | Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2 |
Uncle Istvan | 1BBB | Creature — Human | Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Dawn Elemental | WWWW | Creature — Elemental | Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3 |
Cho-Manno, Revolutionary | 2WW | Legendary Creature — Human Rebel | Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2 |
Fend Off | 1W | Instant | Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Noble Vestige | 2W | Creature — Spirit | Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. 1/2 |
Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |