Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Samite Sanctuary

2W · Enchantment

{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Similar cards

Color identity:
NameManaTypeText
Temple Elder 2WCreature — Human Cleric {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2
Shove Aside RSorcery If you aren't the starting player, you may cast Shove Aside as though it had flash. Shove Aside deals 3 damage to target creature or planeswalker.
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Frilled Sandwalla GCreature — Lizard {1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn. 1/1
Frostwalla 2GSnow Creature — Lizard {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2
Plated Rootwalla 4GCreature — Lizard {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3
Rootwalla 2GCreature — Lizard {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2
Deathmark Prelate 3BCreature — Human Cleric {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3
Basking Rootwalla GCreature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Blazing Rootwalla RCreature — Lizard {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
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