Card Codex

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17 May 2024: Card library updated.

Samite Sanctuary

2W · Enchantment

{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Similar cards

Color identity:
NameManaTypeText
Sanctifier en-Vec WWCreature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2
Dakmor Plague 3BBSorcery Dakmor Plague deals 3 damage to each creature and each player.
Dry Spell 1BSorcery Dry Spell deals 1 damage to each creature and each player.
Famine 3BBSorcery Famine deals 3 damage to each creature and each player.
Fire Tempest 5RRSorcery Fire Tempest deals 6 damage to each creature and each player.
Inferno 5RRInstant Inferno deals 6 damage to each creature and each player.
Rain of Embers 1RSorcery Rain of Embers deals 1 damage to each creature and each player.
Steam Blast 2RSorcery Steam Blast deals 2 damage to each creature and each player.
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Dunerider Outlaw BBCreature — Human Rebel Rogue Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
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