M:tG card similarity search
2W · Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
| Name | Mana | Type | Text |
|---|---|---|---|
| Roiling Vortex | 1R | Enchantment | At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. |
| Boiling Earth | 1R | Sorcery | Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
| Storm Caller | 2R | Creature — Ogre Shaman | When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2 |
| Wormwood Dryad | 2G | Creature — Dryad | {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |
| Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
| Kira, Great Glass-Spinner | 1UU | Legendary Creature — Spirit | Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." 2/2 |
| Rakdos, the Muscle | 2BBR | Legendary Creature — Demon Mercenary | Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. 6/5 |
| Fire Imp | 2R | Creature — Imp | When Fire Imp enters the battlefield, it deals 2 damage to target creature. 2/1 |
| Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |
| Cunning Advisor | 3B | Creature — Human Advisor | {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1 |