M:tG card similarity search
WW · Creature — Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Excruciator | 6RR | Creature — Avatar | Damage that would be dealt by Excruciator can't be prevented. 7/7 |
Lilah, Undefeated Slickshot | 1UR | Legendary Creature — Human Rogue | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) 3/3 |
Gandalf of the Secret Fire | 1URW | Legendary Creature — Avatar Wizard | Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4 |
Ghosts of the Innocent | 5WW | Creature — Spirit | If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5 |
Spirit of Resistance | 2W | Enchantment | As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Horizon Stone | 5 | Artifact | If you would lose unspent mana, that mana becomes colorless instead. |
Alms | W | Enchantment | {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. |
Ob Nixilis's Cruelty | 2B | Instant | Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. |
Dictate of the Twin Gods | 3RR | Enchantment | Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Winds of Qal Sisma | 1G | Instant | Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. |