Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Samurai of the Pale Curtain

WW · Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2

Similar cards

Color identity:
NameManaTypeText
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Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Hidetsugu Consumes All 1BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Moratorium Stone 1Artifact {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Haakon, Stromgald Scourge 1BBLegendary Creature — Zombie Knight You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3
Cabal Ritual 1BInstant Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Viconia, Nightsinger's Disciple 1BLegendary Creature — Elf Cleric Specialize {2} {1}: Exile target card from a graveyard. 2/3
Battlefield Medic 1WCreature — Human Cleric {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1
Rock Hydra XRRCreature — Hydra Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0
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