Card Codex

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17 May 2024: Card library updated.

Samut, Vizier of Naktamun

1RG · Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Holy Avenger 2WArtifact — Equipment Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
Rustrazor Butcher 1RCreature — Goblin Warrior First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2
Nightguard Patrol 2WCreature — Human Soldier First strike, vigilance 2/1
Knight of Meadowgrain WWCreature — Kithkin Knight First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
Valor 3WCreature — Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Crosstown Courier 1UCreature — Vedalken Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1
Sycorax Commander 2BRCreature — Alien Soldier First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2
Sakiko, Mother of Summer 4GGLegendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3
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