Card Codex

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17 May 2024: Card library updated.

Samut, Voice of Dissent

3RG · Legendary Creature — Human Warrior

Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4

Similar cards

Color identity:
NameManaTypeText
Pyre Charger RRCreature — Elemental Warrior Haste {R}: Pyre Charger gets +1/+0 until end of turn. 1/1
Toralf's Disciple 2RCreature — Human Warrior Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. 3/3
Pippin, Warden of Isengard BGLegendary Creature — Halfling Advisor Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2
Sibling Rivalry 3RSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Furnace Strider 4RCreature — Phyrexian Beast Furnace Strider enters the battlefield with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn. 4/5
Krumar Bond-Kin 3BBCreature — Orc Warrior Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/3
Beregond of the Guard 3WLegendary Creature — Human Soldier Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Stone-Throwing Devils BCreature — Devil First strike 1/1
Angel of Retribution 6WCreature — Angel Flying, first strike 5/5
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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