M:tG card similarity search
1W · Legendary Creature — Halfling Peasant
Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Repeal | XU | Instant | Return target nonland permanent with mana value X to its owner's hand. Draw a card. |
Squid Fire Knight | Stickers | {TK}{TK} — {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. {TK}{TK}{TK} — Protection from odd mana values {TK}{TK} — 4/1 {TK}{TK}{TK}{TK} — 6/6 | |
Guardian Scalelord | 4W | Creature — Dragon | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 |
Over the Top | 5RR | Sorcery | Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. |
Stunt Double | 3U | Creature — Shapeshifter | Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Glint Hawk | W | Creature — Bird | Flying When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. 2/2 |
Bribe Taker | 5G | Creature — Rhino Warrior | Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6 |
Sanctifier en-Vec | WW | Creature — Human Cleric | Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2 |
Final Parting | 3BB | Sorcery | Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. |
Alpine Meadow | Snow Land — Mountain Plains | ({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped. |