Card Codex

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17 May 2024: Card library updated.

Sanctuary Lockdown

2W · Enchantment

Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Similar cards

Color identity:
NameManaTypeText
Azorius Arrester 1WCreature — Human Soldier When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
Celestial Enforcer 2WCreature — Human Cleric {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3
Scourge of Geier Reach 3RRCreature — Elemental Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3
Haazda Snare Squad 2WCreature — Human Soldier Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. 1/4
Territorial Hammerskull 2WCreature — Dinosaur Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. 2/3
Bond of Discipline 4WSorcery Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Freeze in Place 1USorcery Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
The Savant Hero Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Dawnglare Invoker 2WCreature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1
Icefall Regent 3UUCreature — Dragon Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost {2} more to cast. 4/3
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