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17 May 2024: Card library updated.

Sanctum Guardian

1WW · Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4

Similar cards

Color identity:
NameManaTypeText
Forcefield 3Artifact {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Mercenaries 3WCreature — Human Mercenary {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
Circle of Protection: Art 1WEnchantment As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand.
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Samite Blessing WEnchantment — Aura Enchant creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Hedron-Field Purists 2WCreature — Human Cleric Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3
Dazzling Reflection 1WInstant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Temple Altisaur 4WCreature — Dinosaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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