M:tG card similarity search
2BB · Creature — Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Tavern Swindler | 1B | Creature — Human Rogue | {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. 2/2 |
Maggot Carrier | B | Creature — Zombie | When Maggot Carrier enters the battlefield, each player loses 1 life. 1/1 |
Glass-Cast Heart | 2B | Artifact | Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. |
Chalice of Life | 3 | Artifact | {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. |
A-Tenured Inkcaster | 3B | Creature — Vampire Warlock | When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 3/3 |
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
Righteous Cause | 3WW | Enchantment | Whenever a creature attacks, you gain 1 life. |
Angel's Mercy | 2WW | Instant | You gain 7 life. |
Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |