Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum Seeker

2BB · Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4

Similar cards

Color identity:
NameManaTypeText
Orzhova, the Church of Deals Land {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Trespasser's Curse 1BEnchantment — Aura Curse Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Qarsi Sadist 1BCreature — Human Cleric Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. 1/3
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Yawgmoth's Edict 1BEnchantment Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Etched Familiar 2BArtifact Creature — Phyrexian Fox When Etched Familiar dies, each opponent loses 2 life and you gain 2 life. 3/2
Cabal Archon 2BCreature — Human Cleric {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. 2/2
Polluted Bonds 3BBEnchantment Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
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