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17 May 2024: Card library updated.

Sanctum of Calm Waters

3U · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Similar cards

Color identity:
NameManaTypeText
Knollspine Invocation 1RREnchantment {X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
Silver Scrutiny XUUSorcery You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
Mycelic Ballad 3BSorcery — Chorus Starting intensity 2 Each player sacrifices X creatures and you gain X life, where X is this spell's intensity. All Chorus cards you own intensify by 1.
Devastating Dreams RRSorcery As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Dreamborn Muse 2UUCreature — Spirit At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2
Crackle with Power XXXRRSorcery Crackle with Power deals five times X damage to each of up to X targets.
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Breakthrough XUSorcery Draw four cards, then choose X cards in your hand and discard the rest.
Eternal Flame 2RRSorcery Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Sanctum Weaver 1GEnchantment Creature — Dryad {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2
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