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17 May 2024: Card library updated.

Sanctum of Calm Waters

3U · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Similar cards

Color identity:
NameManaTypeText
Contentious Plan 1USorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Steady Progress 2UInstant Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Slate Street Ruffian 2BCreature — Human Warrior Whenever Slate Street Ruffian becomes blocked, defending player discards a card. 2/2
Despise BSorcery Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Fecundity 2GEnchantment Whenever a creature dies, that creature's controller may draw a card.
Balshan Griffin 3UUCreature — Griffin Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. 3/2
Sphinx of the Chimes 4UUCreature — Sphinx Flying Discard two nonland cards with the same name: Draw four cards. 5/6
Lightning Axe RInstant As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Path of the Pyromancer 4RSorcery Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Overwhelming Stampede 3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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