Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum of Calm Waters

3U · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Similar cards

Color identity:
NameManaTypeText
Rix Maadi Reveler 1RCreature — Human Shaman Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. 2/2
Rolling Earthquake XRSorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Cabal Interrogator 1BCreature — Zombie Wizard {X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1
Alandra, Sky Dreamer 2UULegendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Zethi, Arcane Blademaster 1WULegendary Creature — Human Soldier Multikicker {W/U} When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. 3/3
Hurricane XGSorcery Hurricane deals X damage to each creature with flying and each player.
Squall Line XGGInstant Squall Line deals X damage to each creature with flying and each player.
Blazing Effigy 1RCreature — Elemental When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3
Ribbons XBBSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
Page 71