Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum of Eternity

· Land

{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Similar cards

Color identity:
NameManaTypeText
Living Lightning 3RCreature — Elemental Shaman When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. 3/2
Putrid Leech BGCreature — Zombie Leech Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn. 2/2
Crystal Seer 4UCreature — Vedalken Wizard When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. {4}{U}: Return Crystal Seer to its owner's hand. 2/2
Necromantic Thirst 2BBEnchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Dovin's Acuity 1WUEnchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Reckless Barbarian 1RCreature — Dragon Barbarian Sacrifice Reckless Barbarian: Add {R}{R}. 2/2
A-Sepulcher Ghoul 1BCreature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/2
Johann's Stopgap 3USorcery Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card.
Invoke Justice 1WWWWSorcery Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Mythos of Vadrok 2RRSorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
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