Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum of Fruitful Harvest

2G · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

Similar cards

Color identity:
NameManaTypeText
Think Tank 2UEnchantment At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Impulsive Charge Sorcery At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
Far Out 2WEnchantment Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Gods Willing WInstant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Mikokoro, Center of the Sea Legendary Land {T}: Add {C}. {2}, {T}: Each player draws a card.
Bog Witch 2BCreature — Human Spellshaper {B}, {T}, Discard a card: Add {B}{B}{B}. 1/1
Blessed Breath WInstant — Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Council Guardian 5WCreature — Giant Soldier Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5
Galadriel, Elven-Queen 2GULegendary Creature — Elf Noble Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5
Page 295