M:tG card similarity search
· Legendary Land
(Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.
Name | Mana | Type | Text |
---|---|---|---|
Uncharted Haven | Land | Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Colossal Chorus | 6GG | Sorcery — Chorus | Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1. |
Cliffgate | Land — Gate | Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Thriving Bluff | Land | Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Jack-o'-Lantern | 1 | Artifact | {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. |
Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Azor, the Lawbringer | 2WWUU | Legendary Creature — Sphinx | Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6 |
Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
Kyren Toy | 3 | Artifact | {1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one. |