M:tG card similarity search
5 · Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. 3/3
Name | Mana | Type | Text |
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Glaring Spotlight | 1 | Artifact | Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. |
Edgar, Charmed Groom | 2WB | Legendary Creature — Vampire Noble | Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. 4/4 |
Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
Sharae of Numbing Depths | 2WU | Legendary Creature — Merfolk Wizard | When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3 |
The Savant | Hero | Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | |
Phantom Beast | 3U | Creature — Illusion Beast | When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5 |
Ironsoul Enforcer | 4W | Artifact Creature — Human Samurai | Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. 4/4 |
Molten Echoes | 2RR | Enchantment | As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
Mystic Veil | 1U | Enchantment — Aura | You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Wildwood Scourge | XG | Creature — Hydra | Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. 0/0 |