M:tG card similarity search
4 · Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Name | Mana | Type | Text |
---|---|---|---|
Sengir Connoisseur | 3BB | Creature — Vampire | Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3 |
Child of Thorns | G | Creature — Spirit | Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 |
Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
Drain the Well | 2B/GB/G | Sorcery | Destroy target land. You gain 2 life. |
Maw of the Mire | 4B | Sorcery | Destroy target land. You gain 4 life. |
Trained Condor | 2U | Creature — Bird | Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Burning-Eye Zubera | 2RR | Creature — Zubera Spirit | When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target. 3/3 |
Snarling Undorak | 2GG | Creature — Beast | {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Akroma's Will | 3W | Instant | Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |