M:tG card similarity search
4U · Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 6/5
Name | Mana | Type | Text |
---|---|---|---|
Vengeful Pharaoh | 2BBB | Creature — Zombie | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. 5/4 |
Righteous War | 1WB | Enchantment | White creatures you control have protection from black. Black creatures you control have protection from white. |
Urza's Tower | Land — Urza's Tower | {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. | |
Magus Lucea Kane | 1GUR | Legendary Creature — Human Tyranid Wizard | Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 1/1 |
Ivorytusk Fortress | 2WBG | Creature — Elephant | Untap each creature you control with a +1/+1 counter on it during each other player's untap step. 5/7 |
Eat to Extinction | 3B | Instant | Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
Bloodchief's Thirst | B | Sorcery | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. |
Glade Watcher | 1G | Creature — Elemental | Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3 |
Caller of the Hunt | 2G | Creature — Human | As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. */* |
Lightning Elemental | 3R | Creature — Elemental | Haste (This creature can attack and {T} as soon as it comes under your control.) 4/1 |