M:tG card similarity search
4U · Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 6/5
Name | Mana | Type | Text |
---|---|---|---|
Panharmonicon | 4 | Artifact | If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Stitched Drake | 1UU | Creature — Zombie Drake | As an additional cost to cast this spell, exile a creature card from your graveyard. Flying 3/4 |
Naban, Dean of Iteration | 1U | Legendary Creature — Human Wizard | If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 2/1 |
Duelcraft Trainer | 3W | Creature — Human Soldier | First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. 3/3 |
Final Strike | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power. |
Turbulent Dreams | UU | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands. |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
Giada, Font of Hope | 1W | Legendary Creature — Angel | Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. 2/2 |
Predatory Focus | 3GG | Sorcery | You may have creatures you control assign their combat damage this turn as though they weren't blocked. |
Expropriate | 7UU | Sorcery | Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. |