M:tG card similarity search
3W · Creature — Spirit
Tap three untapped creatures you control: Tap target creature. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Spirit en-Dal | 2W | Creature — Spirit | Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1 |
Abnormal Endurance | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
Supernatural Stamina | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
Orcish Farmer | 1RR | Creature — Orc | {T}: Target land becomes a Swamp until its controller's next untap step. 2/2 |
Gut, Fanatical Priestess | 4RR | Legendary Creature — Goblin Shaman | Specialize {5} When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3 |
Brain Freeze | 1U | Instant | Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Kor Entanglers | 4W | Creature — Kor Soldier Ally | Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. 3/4 |
Scarmaker | Legendary Creature — Spirit | Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 4/4 | |
Great Train Heist | R | Instant | Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. |
Kami of Tattered Shoji | 4W | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. 2/5 |