Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sandsower

3W · Creature — Spirit

Tap three untapped creatures you control: Tap target creature. 1/3

Similar cards

Color identity:
NameManaTypeText
An-Zerrin Ruins 2RREnchantment As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Fake Your Own Death 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Roar of the Kha 1WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Kami of Bamboo Groves GEnchantment Creature — Spirit When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand. 1/1
Dominaria's Judgment 2WInstant Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Hatching Plans 1UEnchantment When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Contested Cliffs Land {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sandstone Bridge Land Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
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