Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sandsower

3W · Creature — Spirit

Tap three untapped creatures you control: Tap target creature. 1/3

Similar cards

Color identity:
NameManaTypeText
The Beast, Deathless Prince 2BRLegendary Creature — Demon When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card. 6/6
Frostwalk Bastion Snow Land {T}: Add {C}. {1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ({S} can be paid with one mana from a snow source.) Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Gravespawn Sovereign 4BBCreature — Zombie Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. 3/3
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Teysa, Orzhov Scion 1WBLegendary Creature — Human Advisor Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. 2/3
Redcap Raiders 2RCreature — Goblin Warrior Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. 3/2
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Nettle Sentinel GCreature — Elf Warrior Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. 2/2
Mana Vapors 1USorcery Lands target player controls don't untap during their next untap step.
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