Card Codex

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17 May 2024: Card library updated.

Sandsteppe Scavenger

4G · Creature — Dog Scout

When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Burning-Tree Emissary R/GR/GCreature — Human Shaman When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2
Drownyard Explorers 3UCreature — Human Wizard When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4
Daring Thunder-Thief 3UCreature — Turtle Rogue Flash Daring Thunder-Thief enters the battlefield tapped. 4/4
Blood Crypt Land — Swamp Mountain ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Breeding Pool Land — Forest Island ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Godless Shrine Land — Plains Swamp ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hallowed Fountain Land — Plains Island ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Overgrown Tomb Land — Swamp Forest ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Steam Vents Land — Island Mountain ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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