M:tG card similarity search
7 · Artifact Creature — Sphinx
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4
Name | Mana | Type | Text |
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Chronobot | 2 | Artifact Creature — Construct | When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.) 2/2 |
Howltooth Hollow | Land | Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters the battlefield tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. | |
Teferi's Ageless Insight | 2UU | Legendary Enchantment | If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
Menacing Ogre | 3RR | Creature — Ogre | Trample, haste When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. 3/3 |
The Wedding of River Song | 2W | Sorcery | Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) |
Encroach | B | Sorcery | Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card. |
Scour All Possibilities | 1U | Sorcery | Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
Deliberate | 1U | Instant | Scry 2, then draw a card. |
Introduction to Prophecy | 3 | Sorcery — Lesson | Scry 2, then draw a card. |