Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sandstorm Eidolon

3R · Creature — Spirit

{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Chancellor of the Annex 4WWWCreature — Phyrexian Angel You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. 5/6
Silent Departure USorcery Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Talruum Piper 4RCreature — Minotaur All creatures with flying able to block Talruum Piper do so. 3/3
Ashen Ghoul 3BCreature — Zombie Haste {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul. 3/1
"Lifetime" Pass Holder BCreature — Zombie Guest "Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. 2/1
Scarmaker Legendary Creature — Spirit Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 4/4
Thunder Drake 3UCreature — Elemental Drake Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. 2/3
Blazing Torch 1Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Page 146