M:tG card similarity search
2BB · Creature — Vampire Shaman
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Oculus | 1U | Creature — Phyrexian Homunculus | When Oculus dies, you may draw a card. 1/1 |
Malfegor | 2BBRR | Legendary Creature — Demon Dragon | Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 |
Burning Sands | 3RR | Enchantment | Whenever a creature dies, that creature's controller sacrifices a land. |
Cherished Hatchling | 1G | Creature — Dinosaur | When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1 |
Dying Wail | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, target player discards two cards. |
Medicine Bag | 3 | Artifact | {1}, {T}, Discard a card: Regenerate target creature. |
Retaliator Griffin | 1RGW | Creature — Griffin | Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. 2/2 |
Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
Grim Guardian | 2B | Enchantment Creature — Zombie | Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4 |
Zephyr Boots | 1 | Artifact — Equipment | Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |