Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sangrophage

BB · Creature — Zombie

At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Mirrorshell Crab 5UUArtifact Creature — Crab Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. 5/7
Patient Rebuilding 3UUEnchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Fumarole 3BRSorcery As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Endless Ranks of the Dead 2BBEnchantment At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Kalastria Healer 1BCreature — Vampire Cleric Ally Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2
Festering Evil 3BBEnchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Aether Barrier 2UEnchantment Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Scrounging Bandar 1GCreature — Cat Monkey Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. 0/0
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
Page 148