Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanguinary Mage

1R · Creature — Vampire Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3

Similar cards

Color identity:
NameManaTypeText
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Bounding Wolf 2GCreature — Wolf Flash Reach 3/2
Zombie Cutthroat 3BBCreature — Zombie Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
Silverwing Squadron 5WCreature — Human Knight Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */*
Qarsi High Priest BCreature — Human Cleric {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 0/2
Moldering Karok 2BGCreature — Zombie Crocodile Trample, lifelink 3/3
Hidden Strings 1USorcery You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Eyes of the Watcher 2UEnchantment Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Ral's Reinforcements 1RSorcery Create two 1/1 blue and red Elemental creature tokens.
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
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