M:tG card similarity search
1BB · Creature — Phyrexian Zombie Knight
First strike {1}{B}: Regenerate Sanguine Guard. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Greensleeves, Maro-Sorcerer | 3GG | Legendary Creature — Elemental | Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
| Rack and Ruin | 2R | Instant | Destroy two target artifacts. |
| Desist | 4G/WG/W | Sorcery | Destroy all artifacts and enchantments. |
| Purify | 3WW | Sorcery | Destroy all artifacts and enchantments. |
| Morning Apparition | Creature — Spirit Soldier | Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 | |
| Ashuza's Breath | 1R | Sorcery | For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature. |
| Rat in the Hat | B | Creature — Rat Rogue | {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2 |
| Reality Smasher | 4C | Creature — Eldrazi | ({C} represents colorless mana.) Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. 5/5 |
| Parapet | 1W | Enchantment | You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
| Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |