M:tG card similarity search
XWW · Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Name | Mana | Type | Text |
---|---|---|---|
Primal Surge | 8GG | Sorcery | Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. |
Sister Hospitaller | 4WB | Creature — Human Cleric | Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. 3/2 |
Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |
Sunscape Master | 2WW | Creature — Human Wizard | {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2 |
Beast Hunt | 3G | Sorcery | Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. |
Light the Way | W | Instant | Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand. |
Marshmist Titan | 6B | Creature — Giant | This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 4/5 |
Gifts Given | 3U | Instant | Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library. |
Compass Gnome | 2 | Artifact Creature — Gnome | When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. 2/1 |
Punishing Fire | 1R | Instant | Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. |