Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanitation Automaton

2 · Artifact Creature — Construct

When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 2/1

Similar cards

Color identity:
NameManaTypeText
Half-Squirrel, Half- Creature — Squirrel Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0
Armored Skaab 2UCreature — Zombie Warrior When Armored Skaab enters the battlefield, mill four cards. 1/4
Wingfold Pteron 5UCreature — Dinosaur Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 3/6
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Vulshok Battlemaster 4RCreature — Human Warrior Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2
Arctic Wolves 3GGCreature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Sunblast Angel 4WWCreature — Angel Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5
Merfolk Tunnel-Guide GUCreature — Merfolk Wizard When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Page 53