M:tG card similarity search
2R · Creature — Human Mercenary
Prowess When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once. {2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Thalia, Guardian of Thraben | 1W | Legendary Creature — Human Soldier | First strike Noncreature spells cost {1} more to cast. 2/1 |
Mardu Hateblade | W | Creature — Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 |
Seeker of the Way | 1W | Creature — Human Warrior | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. 2/2 |
Fork | RR | Instant | Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. |
Super Secret Tech | 3 | Artifact | Premium spells cost {1} less to cast. Premium creatures get +1/+1. |
Rat in the Hat | B | Creature — Rat Rogue | {T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2 |
Smokebraider | 1R | Creature — Elemental Shaman | {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. 1/1 |
Me, the Immortal | 2GUR | Legendary Creature — Human Rogue | At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3 |
Adun Oakenshield | BRG | Legendary Creature — Human Knight | {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. 1/2 |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |