Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sapphire Medallion

2 · Artifact

Blue spells you cast cost {1} less to cast.

Similar cards

Color identity:
NameManaTypeText
Katerina of Myra's Marvels 2WWLegendary Creature — Human Performer As Katerina of Myra's Marvels enters the battlefield, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.) 3/3
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Bothersome Quasit 2RCreature — Demon Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2
Donal, Herald of Wings 2UULegendary Creature — Human Wizard Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3
Ore Gorger 3RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1
Shattered Seraph 4WUBCreature — Angel Rogue Flying When Shattered Seraph enters the battlefield, you gain 3 life. {2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. 4/4
Henge Walker 3Artifact Creature — Golem Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. 2/2
Karoo Meerkat 1GCreature — Mongoose Protection from blue 2/1
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3
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