Card Codex

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17 May 2024: Card library updated.

Saproling Infestation

1G · Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Similar cards

Color identity:
NameManaTypeText
Bridge from Below BBBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Lagomos, Hand of Hatred 1BRLegendary Creature — Human Shaman At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. 1/3
The Witch's Vanity 1BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.
Bloodcrazed Socialite 3BCreature — Vampire Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. 3/3
Emergent Sequence 1GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
The Eternal Wanderer 4WWLegendary Planeswalker No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5
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Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Occult Epiphany XUInstant Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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