M:tG card similarity search
· Land — Forest
({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Name | Mana | Type | Text |
---|---|---|---|
Wall of Shards | 1W | Snow Creature — Wall | Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1/8 |
Enatu Golem | 6 | Artifact Creature — Golem | When Enatu Golem dies, you gain 4 life. 3/5 |
Blighted Steppe | Land | {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. | |
Gutterbones | B | Creature — Skeleton Warrior | Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn. 2/1 |
Archelos, Lagoon Mystic | 1BGU | Legendary Creature — Turtle Shaman | As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. 2/4 |
Nihilistic Glee | 2BB | Enchantment | {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand. |
Argoth, Sanctum of Nature | Land | Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.) | |
Soul Warden | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
Decommission | 2W | Instant | Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. |