M:tG card similarity search
W · Tribal Instant — Angel
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Name | Mana | Type | Text |
---|---|---|---|
Weatherseed Faeries | 2U | Creature — Faerie | Flying, protection from red 2/1 |
Sangromancer | 2BB | Creature — Vampire Shaman | Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3 |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Hajar, Loyal Bodyguard | RG | Legendary Creature — Human Soldier | Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Insectile Aberration | Creature — Human Insect | Flying 3/2 | |
Sarevok, Ferocious Usurper | 3BR | Legendary Creature — Human Knight | Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
Raffine's Silencer | 2B | Creature — Human Assassin | When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. 1/1 |
Valorous Stance | 1W | Instant | Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. |
Altac Bloodseeker | 1R | Creature — Human Berserker | Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1 |
Oran-Rief Invoker | 1G | Creature — Human Shaman | {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2 |