Card Codex

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17 May 2024: Card library updated.

Sarevok, Divine Usurper

3WB · Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4

Similar cards

Color identity:
NameManaTypeText
Razormane Masticore 5Artifact Creature — Masticore First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. 5/5
Nekrataal 2BBCreature — Human Assassin First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. 2/1
Aradesh, the Founder 2WLegendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4
Appeal GSorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Sigrid, God-Favored 1WWLegendary Creature — Human Warrior Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. 2/2
A-Sigil of Myrkul 1BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Viashino Slaughtermaster 1RCreature — Viashino Warrior Double strike {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn. 1/1
Jenny, Generated Anomaly 2RWLegendary Creature — Time Lord Soldier Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/3
Ghitu Encampment Land Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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