Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sarinth Steelseeker

1G · Creature — Human Artificer Scout

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 1/2

Similar cards

Color identity:
NameManaTypeText
Call to the Kindred 3UEnchantment — Aura Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Treefolk Harbinger GCreature — Treefolk Druid When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top. 0/3
Invasion of Ixalan 1GBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Narcomoeba 1UCreature — Illusion Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Runo Stromkirk 1UBLegendary Creature — Vampire Cleric Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. 1/4
Wandering Mind 1URCreature — Horror Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1
Callous Deceiver 2UCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3
Harsh Deceiver 3WCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn. 1/4
Horizon Spellbomb 1Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
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