M:tG card similarity search
2R · Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Terastodon | 6GG | Creature — Elephant | When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9 |
Redemptor Dreadnought | 5 | Artifact Creature — Astartes Dreadnought | Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4 |
Swirling Torrent | 5U | Sorcery | Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand. |
Vampire Charmseeker | 6UB | Creature — Vampire Wizard | Assist (Another player can pay up to {6} of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. 3/4 |
Gaea's Courser | 4G | Creature — Centaur Soldier | Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. 4/5 |
Mothrider Cavalry | 2WW | Creature — Human Samurai | This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2 |
Barrowin of Clan Undurr | 2WB | Legendary Creature — Dwarf Cleric | When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. 3/3 |
Sea Sprite | 1U | Creature — Faerie | Flying, protection from red 1/1 |
Weatherseed Faeries | 2U | Creature — Faerie | Flying, protection from red 2/1 |
Underdark Rift | Land | {T}: Add {C}. {5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. |