M:tG card similarity search
3BR · Legendary Planeswalker — Sarkhan
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker. Loyalty 7
Name | Mana | Type | Text |
---|---|---|---|
Gale Force | 4G | Sorcery | Gale Force deals 5 damage to each creature with flying. |
Needle Storm | 2G | Sorcery | Needle Storm deals 4 damage to each creature with flying. |
Tumble | 5R | Sorcery | Tumble deals 6 damage to each creature with flying. |
Squall | 2G | Sorcery | Squall deals 2 damage to each creature with flying. |
Inspired Ultimatum | UURRRWW | Sorcery | Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
Mutant's Prey | G | Instant | Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Luminarch Ascension | 1W | Enchantment | At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it. |
Accelerated Mutation | 3GG | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |
Wild Wasteland | 2R | Enchantment | Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. |