M:tG card similarity search
G · Creature — Dryad
Defender {T}, Tap an untapped creature you control: Add one mana of any color. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Jungle Basin | Land | Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}. | |
Gangrenous Goliath | 3BB | Creature — Zombie Giant | Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. 4/4 |
Homeward Path | Land | {T}: Add {C}. {T}: Each player gains control of all creatures they own. | |
Su-Chi Cave Guard | 8 | Artifact Creature — Construct | Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8 |
Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
Might of the Nephilim | 1G | Instant | Target creature gets +2/+2 until end of turn for each of its colors. |
Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
Priest of Titania | 1G | Creature — Elf Druid | {T}: Add {G} for each Elf on the battlefield. 1/1 |
Karoo | Land | Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}. | |
Coral Atoll | Land | Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}. |