Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Saryth, the Viper's Fang

2GG · Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4

Similar cards

Color identity:
NameManaTypeText
Stromkirk Mentor 3BCreature — Vampire Soldier When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2
Lawless Broker 2BCreature — Aetherborn Rogue When Lawless Broker dies, put a +1/+1 counter on target creature you control. 3/2
A-Sunbathing Rootwalla 1GCreature — Lizard Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
Roil Elemental 3UUUCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2
Wayfaring Giant 5WCreature — Giant Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Royal Assassin 1BBCreature — Human Assassin {T}: Destroy target tapped creature. 1/1
Gnawing Crescendo 2RInstant Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Master of Diversion 2WCreature — Human Scout Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2
Temporary Insanity 3RInstant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Page 242