M:tG card similarity search
2GG · Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4
Name | Mana | Type | Text |
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Tiana, Angelic Mechanic | 1RW | Legendary Creature — Angel Artificer | Flying When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0. 3/2 |
Eater of the Dead | 4B | Creature — Horror | {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. 3/4 |
Brine Elemental | 4UU | Creature — Elemental | Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step. 5/4 |
Sephara, Sky's Blade | 4WWW | Legendary Creature — Angel | You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) 7/7 |
Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
Soratami Rainshaper | 2U | Creature — Moonfolk Wizard | Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
Veteran Warleader | 1GW | Creature — Human Soldier Ally | Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. */* |
Holy Justiciar | 3W | Creature — Human Cleric | {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1 |
Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Wakeroot Elemental | 4GG | Creature — Elemental | {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5 |