M:tG card similarity search
1GG · Legendary Creature — Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Hope Tender | 1G | Creature — Human Druid | {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2 |
| Seeds of Renewal | 6G | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. |
| Riveteers Confluence | 2BRG | Sorcery | Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped. |
| Land Aid '04 | GG | Sorcery | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land. |
| Embodiment of Fury | 3R | Creature — Elemental | Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3 |
| Devour Intellect | B | Sorcery | Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. |
| Zur's Weirding | 3U | Enchantment | Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. |
| Rousing of Souls | 2W | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. |
| Cleansing Wildfire | 1R | Sorcery | Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. |
| Fastbond | G | Enchantment | You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |